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bought this a while ago for a friend, finally got it to table last night. we laughed our fool heads off, so great job there.

however we had a couple of rules questions (yes we have the 2e PDF) that I hoped you could give clarity on:

  1. the ship Strengths...do nothing mechanically? We took "tightly fastened together" and our very first Problem in Scene One was that the ship was shaking itself apart, "rivets loosening". that was jarring and we were sure we missed something.
  2. "Deal with unforeseen consequences" is in the main rules as an option for every Scene, but nothing describes what it does. Does it actually uncheck a Problem or clear a Complication from the table? 

Again, these are minor quibbles and we had a good time (even if the dice failed our 50/50 odds approximately 9 out of our first 11 rolls...), just wanted to see if we missed something to make next time run smoothly.

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Thank you for buying the game! I’m so glad you had fun with it. 

  1. The strengths and liabilities are just there to give you ideas for ways to narrate how things go wrong or are helpful, but they don’t mechanically make it harder or easier. I agree that can sometimes make for weird juxtapositions. You can house-rule it that the ship’s strengths allow you free, “extra” plays of Complications Cards.
  2. “Deal with unforeseen consequences” is in there to allow you some flexibility in what you narrate for your turn. But it doesn’t get you any closer mechanically to a particular goal.

In general, despite all the board gamey elements and the total randomness, a lot is left in your hands as players in how you narrate your moments. I hope this helps!

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Hi Chris, this is Christian,

Played RSP last year (2022). Instead of using the houses in the box, we used the huge wilderness lodge where we were staying. We literally pointed to where our raccoons would be scurrying and pointed out what we stole. It was a blast!

Planning on running it with some other friends this year.  My players wanted to create their own characters, so I just allowed them to pick the closest archetype to what they had in mind and just changed the name on the PDF. Any future plans for additional varmints? One of my players wants to play a squirrel pretending to be a raccoon. Since squirrels are preppie snobs who are loved by humans and look down on trash, she's ostracized by squirrel-kind and viewed with suspicion by raccoons. So she smeared grease on her eyes and tail as a disguise.

Hi Christian! Thanks for buying Raccoon Sky Pirates. It sounds like you had a great time, for which I’m so glad. I love the idea of playing in the building you’re in.

I don’t have plans for other trash animals, but maybe I should! Gulls, coyotes, and maybe crows are some ideas. And then trash-adjacent animals like your ingenious squirrel.

Hey HE!

Thank you for this game. Already ordered a physical set, but in the meantime is it possible to get a pdf of the Complication deck? Something i can print?

Thank you!

Thanks for the suggestion! I've just uploaded PDFs for the faces and backs.

FYI: I just bought 2e (having already owned 1e) bc I love this game; I haven't played it yet, but just reading the book made me cry with laughter.  Two prehensile thumbs up!

Unfortunately ... the PDF has some serious issues in the MacOS Preview app. Haven't tried on my iPad but I'm assuming it'll have the same problems (since it's the same Apple PDF code.)

  • The house maps are mangled. The floor-plans are squished vertically and split into pieces, making them unusable. This would be a deal-breaker if I didn't have 1e to fall back on :-(
  • Most of the TOC links don't work; that is, when I display the TOC sidebar and click an outline item, nothing happens. It's fairly random which items work and don't work, but consistent.
  • The character sheets and house sheets aren't in the TOC at all.

No idea why this would happen, since it looks like the PDF was generated by Adobe InDesign. Did you run it through any other program afterwards that might have altered it? (It's also possible these are bugs in Apple's PDF library, but I'd be surprised since it's a long time since I've run into any.)

(I know I can download Acrobat, but I hate having Adobe bloatware on my computer, grumble grumble...)

--Jens

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Ack! I will update the PDF and fix these problems. 

Hi Jens— It looks like the compression that I did to reduce the PDF's download size is mangling Preview's ability to link internally or display the house maps. I have uploaded the booklet and the play sheets as separate files, both uncompressed. Please let me know if you aren't allowed to download them. (I do like Acrobat, but to each his own!)

You can always just open PDFs in your web browser of choice to bypass any issues

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I just played my first game of Raccoon Sky Pirates today, and holy trash pandas is it FUN!

It is a very well designed game, playful, silly, co-op, and really everything I could personally want in a TTRPG. 

10/10 experience.

Thank you! I'm so glad you had fun.

Hi, Chris! I bought your game after hearing your interview on the Plot Points podcast, and ran it with my group. We all loved it! I especially loved that it was GM-less, letting me get in on the fun.

I had a question, though. We played over Roll20 and Discord, so I made some complication cards to share virtually. To put it kindly, they were really ugly. I remember you mentioning during the podcast that you were working on some physical cards. Would you also be able to make some virtual cards available for purchase so nobody else would be subjected to my ugly ones?

Hi @statsjedi! Thanks for the question. I've just updated the PDF and EPUB so that they have a link to a set of online playing cards! If you download it and unzip it, you can upload it to playingcards.io/import. There is also a link to an online character keeper, made in Google Sheets, that you can copy to use.

Wow! Thank you!